Apr 6, 2013 -
Download Experimental Release X.1542Recent Revision History
r1542 Bug 1164666 - fix for forest trees diappearing at most angles. Patch by Peter Gulyas (pzgulyas).
r1541 Update for quad-tiles.
r1540 Attempt to show quad-tiles, with partial success (small gaps may exist)
r1539 Corrects error in direction of train on start-up in areas with loops. Also preliminary changes for improved dispatcher signal control.
r1536 Small update of DM and SuperElevation
r1535 Distant Mountains: for 32x32KM and high-Resolution LO_TILES. Super elevation: remove switches from consideration
r1533 Distant Mountains: add an option to adjust the viewing distance, make it more efficient. Super Elevation: further fix of missing tracks.
r1532 Update for super elevation, distant mountains (remove hard-coded areas) and multiplayer.
r1531 Corrected error in array dimension for waiting points. Corrected error where AI trains do not always clear old path on reversal.
r1530 Update the shaders to reduce and avoid the 'preshader' functionality in DirectX's effects system. This gives a performance boost in many cases. Much of this work was contributed by forum member gpz.
r1529 Fix for signals marked as semaphore but without matching shape matrix name.
r1528 Fix for Bug 1154002 DirIncrease ignored in CVF. Added support for anti-clockwise dials and also negative values.
r1527 Update for forests (inner boundary w.r.t tree size).
r1526 Multiplayer: using better methods to hold/release signals.
r1525 Multiplayer: support tilted train, try to avoid unexpected reversing
r1524 Distant Mountains: add more tiles (up to 40KM into consideration)
r1523 Distant Mountains: Updated with corrected texture, less fog, avoid (to some extend) conflict of DM and normal terrain
r1522 Corrects error in check for initial train position (Bug 1156257)
r1521 Distant Mountains: set fog distance further
r1520 Update super elevation and car vibration
r1519 Distant Mountains: first try, needs to turn it on in the menu options.
r1518 Adapted parsing of sigscr.dat file to process 'NOT' as alternative for '!' in IF statements.
r1517 Bug 1152633 - split rendering of alpha blended materials in to two phases: opaque and blended. Improves alpha sorting issues on opaque (but blended) surfaces.
r1516 Fix candidate for Bug 1159963.
r1515 Add FOV option with help text.
r1514 Corrects error when reversing through misalligned switch in manual or explorer mode.
r1513 Change wire to single conductor to better match MSTS. Added better support for routes that use HIDEWIRE technique (see
http://msts.steam4me.net/tutorials/hidewire.html )
r1512 Correction for crash in path conversion (Bug 1159710)
r1510 Bug 1134718 - fix for headlight cone being left behind when coupling to the front coupler and other cases where it was denied by the light config.
r1509 Fix for a crash seen while investigating Bug 1103137.
r1508 Bug 1098600 - fix for spurious shadowed areas from large items when camera is facing in certain directions.
r1507 Fix for Bug 1095066, "Distance_dec not working in an ...eng.sms file." Patch submitted by Carlo.
r1506 Sets correct speed limit if speed set by signal exceeds overall speed limit (Bug 1157182]. Correction of multi_dist_sig_mr processing which returned incorrect state if only one signal was found, furthermore it will also return state in no 'end' signal is found. Correction in route processing for looped routes without signals.
r1505 Fixed bug where OpenRails.exe was still checking for Reader.dll
r1504 Eliminated READER.DLL.
r1503 Bug 1121939 - possible fix for crass loading level crossing.