Extraído de http://www.railsimulator.com/newsdetail.php?Ref=366
Train Simulator 2012 will be updated on Steam around 19:00 (UK time) on 8 February. This will be an automatic update for all TS2012 users as soon as you next go online.
We have worked hard to ensure that this is a trouble-free migration with full backwards compatibility - however, if you make content, make sure you have backed up before the upgrade starts. (See below for details of how to backup)
This update fixes a number of reported problems with TS2012 and should improve the performance for many of you.
We hope you will continue to enjoy Train Simulator 2012. Thanks from everybody at RailSimulator.com.
Content creators - hints for backing up
1) Backup your source assets: In the TS2012 Launch Window, click on “Tools & Docs”. Click on “Open the Source Folder”. Copy everything to a backup drive or directory
2) Backup Content: Use the Package Manager to create packages (*.RWPs) of all of your key routes, scenarios etc. Save this to a backup drive or directory.
Key change list-
Fix for floating grills
Digital Clocks illuminate at night
Less GPU stalling at high frame rates
FXAA replaces MLAA
Brake pipe pressure gauge fully working in HUD
Fix for mixed double head steam running out of fuel
Fix for facing double head steam fighting
Particle optimisations (e.g. exhaust effects)
Multicore improvements
Superelevation works on 3D track
Smoothed ‘dirty network building’ to stop stutters
FXAA less blurry when SSAA enabled
Electric power on 3rd rail with no pantograph
Scenery decals are correctly lit
Seasonal lighting up times
Anti-Aliasing issues with precipitation fixed
Smoothness improvements in scenery streaming
Traduciendo a grandes rasgos:
Mañana a las 19.00 ( Horario Inglés ) se hara una actualización del Core del Juego que comportará mejoras ( esperemos ) sobre el simulador.
Para los creadores advierten encarecidamente hacer un backup de sus chismes.
Mejoras:
- Fijado el bug de la rejilla superior en Class 55 y EMD / MAC
- Los relojes digitales alumbran por la noche.
- Menos estancamiento de la GPU en elevados FPS.
- FXAA reemplaza MLAA
- TFA completamente funcional en el HUD
- Fijado la doble tracción de vaporosas.
- Optimización de particulas ( Exausts )
- Mejoras en Multicore
- Peraltes funcionales en vias 3D.
- FXAA menos borroso cuando el SSAA está habilitado.
- Tracción eléctrica por 3r Rail.
- Decals correctamente iluminados.
- Mejora de la iluminación de las estaciones ( primavera, verano...)
- Solventado el problema del antialiasing y las precipitaciones.
Os he traducido lo más que he podido.
Un Saludo
Marc.