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Better RW - TNT (Top and Tail) and HLB(High Light Beam)

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Re: Better RW - TNT (Top and Tail) and HLB(High Light Beam)

Notapor brianbwlim » Dom Mar 27, 2011 5:43 am

CNQ TNT HLB Release:

CNQ Top and Tail - Default Stock V_3.7.rwp
http://www.megaupload.com/?d=EYAN8DGD

I have checked every HLB LAMP position.
And I found only HST FGW is different with other HST models!
Hmm!, So I made special LAMP model for HST FGW!

What is Changed:
- BR284 -> LAMP Position moved to better position
- BR101 -> moved to inside position
- F7 -> moved to center position

NOTICE:
For Default Stock:
- I THINK there is NO error, as far as I know!
- BR143,BR151 will be TNT/HLB-fied and released as V3.8
- And I think that will be the FINAL!

For Payware/Freeware Stock:
- Pre-releaed version is only for TNT
So, will not be compatible with V3.5 V3.6 V3.7
- I will make HLB compatible Payware/Freeware pack Soon!
brianbwlim
 
Mensajes: 66
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Re: Better RW - TNT (Top and Tail) and HLB(High Light Beam)

Notapor brianbwlim » Dom Mar 27, 2011 10:19 am

CNQ TNT HLB Service release:

For German

This is HLB refurbished BR143 BR151

BR143 151-TNT-HLB.rar
http://www.megaupload.com/?d=W4IMXSDC


This Br143, BR151 is 100% match with HLB!!
Once you turn it ON, you wil never use RW Default!
I guarantee!

There is some Night Scenarios on hagen-Siegen route.
Run BR143, BR151 with HLB on -- It is fantastic!

Have FUN!
brianbwlim
 
Mensajes: 66
Registrado: Dom Nov 07, 2010 2:04 am

Re: Better RW - TNT (Top and Tail) and HLB(High Light Beam)

Notapor Bermúdez » Dom Mar 27, 2011 11:01 am

Can you put some screenshots to see changes?
We would like to see it before installing anything.
Thanks.
Un saludo. :wink:

https://ferrosim.es - Foro y descargas para TS2020
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Re: Better RW - TNT (Top and Tail) and HLB(High Light Beam)

Notapor brianbwlim » Dom Mar 27, 2011 12:23 pm

CNQ TNT HLB Release:

CNQ Top and Tail - Default Stock V_3.8.rwp
http://www.megaupload.com/?d=YVXECYAR

I have fine-tuned ES44AC LAMP position upto 0.1cm
This is the only Locos which is not symmetric - What the heck!
So I just put 2 hours to this calibration!
Anyway You got EXACT LAMP,
See it with your eyes -to see how much effort I put!!

What is Changed:
- BR151,BR153 Added
- ES44AC Lamp position is NOW Correct!

NOTICE:
- If ANYONE can FIND any ERROR!
- I think there will NO such person!

SO...

This is FINAL version!!!

WARNING:
- If you can only use/run RW under Steam account - DO not download this! You will just have trouble
- If you need Screenshot for this - Do not download this.
Since it just takes 5 minutes, You download and install and run it!!
brianbwlim
 
Mensajes: 66
Registrado: Dom Nov 07, 2010 2:04 am

Re: Better RW - TNT (Top and Tail) and HLB(High Light Beam)

Notapor Bermúdez » Dom Mar 27, 2011 12:48 pm

brianbwlim escribió:WARNING:
- If you can only use/run RW under Steam account - DO not download this! You will just have trouble
- If you need Screenshot for this - Do not download this.
Since it just takes 5 minutes, You download and install and run it!!

Then i'll do that: do not download it.
Thanks.
Un saludo. :wink:

https://ferrosim.es - Foro y descargas para TS2020
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Re: Better RW - TNT (Top and Tail) and HLB(High Light Beam)

Notapor brianbwlim » Dom Mar 27, 2011 1:38 pm

Wow!

I have found Electric TNT Scenario.

Seebergbahn route - "Back and Forth" scenario!

You can feel the POWER of TNT!
Compare it with No TNT (Ctrl+T State 0)

Compare!!!
BR101 Panto Operation and Rear Electric Sound

NOTE:
With Default RW,, Rear Panto Will never be synchronized with Front Panto!
But with TNT, you can do that!
brianbwlim
 
Mensajes: 66
Registrado: Dom Nov 07, 2010 2:04 am

Re: Better RW - TNT (Top and Tail) and HLB(High Light Beam)

Notapor brianbwlim » Dom Mar 27, 2011 5:24 pm

IMPORTANT NOTICE:

One thing to know about TNT HLB:

Implementing rear HLB is not an easy thing,
In other words, it is impossible to implement rear HLB
CORRECTLY(I mean EXACTLY) without TNT.

So, If you set TNT=0 state, it comes back to RW default state,,
And there will be no more HLB!!
brianbwlim
 
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Registrado: Dom Nov 07, 2010 2:04 am

Re: Better RW - TNT (Top and Tail) and HLB(High Light Beam)

Notapor locomoto » Lun Mar 28, 2011 6:59 am

brianbwlim escribió:WARNING:
- If you can only use/run RW under Steam account - DO not download this! You will just have trouble

Hi, Brianbwlim! :D
What kind of problems? Can you explain that? Makes your Tn'T & HLB any irreversible change in RW?
By the way, thank you very much for all that work that you made!
:app: :app:
locomoto
 
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Re: Better RW - TNT (Top and Tail) and HLB(High Light Beam)

Notapor brianbwlim » Lun Mar 28, 2011 9:25 am

CNQ TNT HLB Release:

CNQ Top and Tail - Default Stock V_3.8.rwp
http://www.megaupload.com/?d=NVYD8347

What is Changed:
- Class55 LAMP -> moved 3cm inside
- Version number NOT changed!

After making HLB for UK US and for German!!
and testing these Locos...

US and German Locos are very Natural to have HLB as default
but UK Locos are somewhat awkward for me to have HLB as default!

So, I have made for UK locos
HLB -> Default State 0 -> No HLB
LENS Dispaly-> Default State 0 -> No LENS Dispaly

So, If you are UK driver, you can turn on Light when you like!

---------
INFORMATION:
for someone who want to change default state by yourself!

There are "class**_engine_script_cnq.lua" files for each engines.
You can open it with any text editor.

And find

TNTControl = 2 ->write 0 or 1 or 2
HLBControl = 0 ->write 0 or 1 or 2
LENSControl = 0 ->write 0 or 1

Simply changing this, you can change the default state for each locos!
Última edición por brianbwlim el Lun Mar 28, 2011 9:41 am, editado 1 vez en total
brianbwlim
 
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Re: Better RW - TNT (Top and Tail) and HLB(High Light Beam)

Notapor brianbwlim » Lun Mar 28, 2011 9:33 am

locomoto escribió:
brianbwlim escribió:WARNING:
- If you can only use/run RW under Steam account - DO not download this! You will just have trouble

Hi, Brianbwlim! :D
What kind of problems? Can you explain that? Makes your Tn'T & HLB any irreversible change in RW?
By the way, thank you very much for all that work that you made!
:app: :app:


Installing TNT package is +> the same as Installiing AP sound pack!

-----------
If someone install AP sound pack, it overwrite default RW files,
And Steam Update works, it will revert it to default files.
So AP sound will not work!
If you want AP sound again, you need to install AP sound pack again!
----------

TNT pack also overwrite RW default files!
So samething happens when Steram Update happens!

----------
There are many solution to this!
And the simplest and best way ,I think, is making another RW directory out of steam account!
brianbwlim
 
Mensajes: 66
Registrado: Dom Nov 07, 2010 2:04 am

Re: Better RW - TNT (Top and Tail) and HLB(High Light Beam)

Notapor brianbwlim » Lun Mar 28, 2011 2:37 pm

CNQ TNT HLB Release:

CNQ Top and Tail - Default Stock V_3.8.rwp
http://www.megaupload.com/?d=FV452ATT

What is Changed:
- V220 LAMP position Fine-tuned
- LAMP body texture: Brown->Black/Grey Style
* V220 and Br101 case - Default Brown texture looks bad
- Version number NOT changed!

------------
* Somebody asked me to do TNT for Challenger
I checked Black5 and Challenger for TNT and MP configuration
But they looks working well, Chuff and Sound was Synchronized!!

So I think he was asking me for the Challenger HLB!
There was BIG head light but NO beam!

Question:
1. Is there any problem for TNT or MP configuration with STEAM?
2. Does somebody have interest on HLB for Challenger?
or any other Steam?
brianbwlim
 
Mensajes: 66
Registrado: Dom Nov 07, 2010 2:04 am

Re: Better RW - TNT (Top and Tail) and HLB(High Light Beam)

Notapor brianbwlim » Lun Mar 28, 2011 10:51 pm

CNQ TNT Release Notice:

Current TNT pack overwrite RW default files.
Some users can not make another RW directory for TNT running,
only can play RW under STEAM account.

So, I decided to make new version in a new way.
Now, TNT pack will not overwrite ANY RW default files
So, It is safe and no problem to install within STEAM account.

This will be released as V4.0

What will be changed:
- NO default overriding - not a single one!
- Steam Locos will have HLB functions(TNT is not required)

After installing V4.0,
If you uninstall TNT pack, your RW will come back to previous state 100%.

Scenarios:
- You will see TNT scenatios for each existing default scenarios.
So, you can choose which to run, original scenario or TNT scenario.

Scenario Editor:
- You will see original Locos, and TNT Locos.
So if you are scenario writer, you can choose which one to use!

NOTE:
- Steam Locos will NOT have Rear HLB function - I think it is NOT needed
* And with current version
If you turn off TNT, there is NO HLB!
But I will change this,
So, Even to turn off TNT, minimum TNT function will still work for HLB!
So, you can have HLB even with TNT=0 state!
brianbwlim
 
Mensajes: 66
Registrado: Dom Nov 07, 2010 2:04 am

Re: Better RW - TNT (Top and Tail) and HLB(High Light Beam)

Notapor locomoto » Mar Mar 29, 2011 7:17 am

brianbwlim escribió:Installing TNT package is +> the same as Installiing AP sound pack!
-----------
If someone install AP sound pack, it overwrite default RW files,
And Steam Update works, it will revert it to default files.
So AP sound will not work!
If you want AP sound again, you need to install AP sound pack again!
----------
TNT pack also overwrite RW default files!
So samething happens when Steram Update happens!
----------
There are many solution to this!
And the simplest and best way ,I think, is making another RW directory out of steam account!

Thank you very much for your reply! :D

brianbwlim escribió:CNQ TNT Release Notice:

Current TNT pack overwrite RW default files.
Some users can not make another RW directory for TNT running,
only can play RW under STEAM account.

So, I decided to make new version in a new way.
Now, TNT pack will not overwrite ANY RW default files
So, It is safe and no problem to install within STEAM account.

This will be released as V4.0

What will be changed:
- NO default overriding - not a single one!
- Steam Locos will have HLB functions(TNT is not required)

After installing V4.0,
If you uninstall TNT pack, your RW will come back to previous state 100%.

I think this is a great idea! \:D/ :ok: :app: :app:
locomoto
 
Mensajes: 527
Registrado: Mié Ene 28, 2009 8:50 pm

Re: Better RW - TNT (Top and Tail) and HLB(High Light Beam)

Notapor brianbwlim » Mar Mar 29, 2011 9:48 am

CNQ TNT HLB Progress Report:

Version 4.0

What is Done:
- Every Default Stock was Converted to V4.0
- HLB working for TNT=0 Done!

*** BR52 (German Steam) HLB Done!
Wow!
I really CAN say this 1,000% match!
NOBODY can say it is NOT Original!!
==> So Default HLB state will be 2!!

What is to DO!
- 7F, Black5 HLB -> Do you think it will take LONG?
Unfortunately I guess,,, you know this is US Steam!!!
- Scenario TNT-fying!

----
Don't you think I am SO FAST???

You Know MY project, CNQ is for Qualified!
I guess there will be SOME Qualification during Scenario TNT-fying, as ALWAYS!
brianbwlim
 
Mensajes: 66
Registrado: Dom Nov 07, 2010 2:04 am

Re: Better RW - TNT (Top and Tail) and HLB(High Light Beam)

Notapor brianbwlim » Mar Mar 29, 2011 4:26 pm

CNQ TNT Project Release:

CNQ Top and Tail - Default Stock V_4.0.rwp
http://www.megaupload.com/?d=B28NERQK

Now this pack is safe to install under Steam account.

What is Changed:
- No default overwriting - Not a single default file
- BR52, Black5, 7F Steam => HLB Added
- HLB now works at TNT=0 state

* BR52 -> HLB default state =2
7f, Black5 -> HLB default state =0

NOTE:
- If you have Installed V3.8, Delete that RW directory.
I will not support V3.8!
- With this version, Every TNT Locos have names starting with '-'.
So, you can differentiate TNT version with RW Normal version.


NOTE2:
- This pack included License.txt and Reame.txt.
License.txt is important file, so you should read that before installing this pack!


------------

This is service for the TNT users.

As I told before, It just take 15 second to TNT-fy existing scenarios!
But this is first time,,,
So I did that for you.
Later I will tell you HOW-TO and you can do it by yourselves.


Content.rar
http://www.megaupload.com/?d=VF5H76OS

What it has:
- It has TNT-fied Oxfo-Padd, Bath---, Newcastle route scenarios.

NOTE:
- It does not replace any default scenarios.
- Every TNT-fied scenario name start with '-'
brianbwlim
 
Mensajes: 66
Registrado: Dom Nov 07, 2010 2:04 am

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